I recently came across a tutorial on creating these funky math shapes in geometry nodes so I making and rendering a couple myself.
Thomas Attractor
b = 0.208186 dx/dt = sin y - bx dy/dt = sin z - by dz/dt = sin x - bz
Halvorsen Attractor
a = 1.04 dx/dt = -ax - 4y - 4z - y^2 dy/dt = -ay - 4z - 4x - z^2 dz/dt = -az - 4x - 4y - x^2